This may be a dumb question, by why are you even using that format? Second week in a row I've been unable to play the video. Why not use something more standard like avi that has much broader support?
"Porforis" wrote:
The F4V files are convenient.
Uploading the AVI files (over 4GB's each game) would be a hassle and I'd end up having to pay for it because my internet service has a bandwidth cap.
"Zero2Cool" wrote:
There's no way it should be 4GB if you're using halfway decent compression. Hell, most totally not copyrighted material you download off the internet is in an avi container (Although using the divx codec, but to get comparable compression to quality there's other options). a 45 minute TV show episode will be ~350MB at 720x400.
As for a more game-length file, I only have one example handy.
Duration: 2:42:03
Size: 949MB
Resolution: 672x272
Data Rate: 707 data rate, 819 bitrate (variable)
Bitrate (Variable): 819
FPS: 23
This file blown up on my 37" TV at 1920x1080 requires you to be sitting pretty close to see any artifacting. If the highlight videos are any indication of the quality of the game files, there's definitely room for further compression.
What's the resolution/bitrate/etc you have for the F4V files? I refuse to believe that the compression to quality ratio is anything more than insignificant.
Uncompressed AVIs are going to be huge, but you have tons of compression options. I guess the biggest question is, are these F4V files being recorded directly from your video capture program and the options on AVI compression are nonexistant, or are you converting them to F4Vs afterwards? It's easy for me to sit here and say "hey, do it this way" but if I'm forcing you to add an extra step that might take 30 minutes to an hour depending upon your computer, that's no good either.
"Porforis" wrote: