I'd argue that those three series were unsuccessful not because of play calling but execution, in particular on Rodgers and the offensive line's part.
That first drive Rodgers missed a wide open Driver in the end zone on that first and goal. That is entirely on execution because the play completely fooled the 49ers. On second down we got a bullshit intentional grounding call and that killed the drive.
The second and third drives both started with sacks. That put us in terrible positions and took running out of the playbook. You can't give up an 8 yard sack on first down and then expect to have success on the drive. You could say well if you ran on first down you wouldn't give up a sack. True, but you can't run on first down every first down and have success either, it's too predictable. Don't give up the sack and you don't have problems. Oh, and Rodgers missed a wide open James Jones deep that would have had a chance to score or at the very least put us deep in 49er territory. That's on execution, not play calling.
"mi_keys" wrote:
Agree that execution is a large part of whether the plays are successful, but you are going to have trouble if your offense is one dimensional and your passing game is not executing well--whether it's because of a cold, windy day or because the defense figures you are going to pass and is dropping back in a pass defense while freeing up their DL to rush the QB (and getting a couple of sacks in the process).
Agree also that you cant run on every first down. Im not advocating a run-only offense, Ive been advocating that you need to mix up your play calling.
From the last three plays of the first drive to the next two three-and-outs, Mike McCarthy called nine pass plays in a row. Thats the kind of predictability a defense loves--Raji was quoted a couple of weeks ago saying how the Packers D liked to take away the opponents running game so that they could tee-off on the QB.
edit: Mike McCarthy himself said he had gotten too one-dimensional in his press conference after the game. In commenting about the sacks, he said:
"I probably went a little too much drop-back, frankly. You always try to be critical of yourself week in and week out. But once we got into more of a run-pass mode, I thought our protection was much better."
http://www.jsonline.com/sports/packers/111423289.html end edit.
Finally, Zombie (at least I think it was him) showed last week that we had a lot more success when we almost exclusively passed versus when we wasted plays with a run. So it has gone both ways over the course of the year.
I'm not saying we should never run either. I just did not like the over-simplistic analysis a couple weeks ago that when we pass/run at 55/45 we win. It's not that simple. In all of those games we had terrible penalties at inopportune times, or lost the turnover battle, or screwed up execution deep in the red zone leaving points on the board, or missed field goals.
"mi_keys" wrote:
I have said consistently in my posts that a 55/45 pass ratio does not guarantee a win. As you state, thats over-simplistic. What I am saying is that when we DONT maintain a balanced offense--at least enough of a running game to keep the defense from teeing off on our passing game--our odds of losing go up.
My citing the 55/45 pass ratio was from over-simplistic comments from the pass-happy crowd that The short passing game IS the running game in the West Coast Offense. My citing of 55/45 was (simplistically) looking at the run/pass ratio of a WCO that attained success for 20+ years, the SF 49ers. THEIR pass/run ratio during their 20-year run was (Ill give you a guess): 80/20? 70/30? 60/40?
As my comments point out that in our losses this year our pass/run ratio has been close to 70/30, and in our wins our pass/run ratio has been on the order of 55/45.
So, yes, looking at the ratio itself is simplistic, but when you are talking about over-simplistic analysis, you can add in comments like when we wasted plays with a run.
Lets look at some of the underlying factors behind WHY a credible running game makes your offense/passing game better:
a) makes your offense less predictable. Provides additional threats that the defense needs to account for
b) prevents the defense from just teeing off on your quarterback (see a). Slows down the pass rush as they have to account for the RB coming out of the backfield
b) tires out the defense doing b), improving offensive performance late in the game
c) encourages the defense to bring a safety up into the box, reducing the number of defenders back to defend your bombs to Jennings
d) provides a credible threat to improve the effectiveness of your play action passes--freezes the defender, if only for a split second, which can be all it takes for the receiver to blow by and be behind all of the defenders (see bomb to Jennings that set up the 4th TD).
A credible running game also helps your defense. It helps keep the other teams offense sitting on their butts on the bench, rather than back on the field after multiple 3-and-outs. This helps keep the other teams offense from getting into a rhythm. A credible running game eats up clock, providing less time for the other teams offense to work with.
By credible running game, Im NOT saying abandon the pass and become predominantly running team. Im saying you need to mix up your play calling, whether its passes or runs, and you skew too much to either side youre asking for trouble.
Yes, Atlanta was a more suitable example for the Maddenites (sorry, Zombie, its tough to break the habit) due to the Falcons piss-poor pass defense. But the SF game was a poster-child for the balanced attack crowd.
Also,
And on the TD drives, we were running the ball AT LEAST 50% of the plays.
"mi_keys" wrote:
Actually, no we weren't.
Our first touchdown drive had 5 plays, 3 of which were pass plays.
Our third touchdown drive had 4 plays, 2 of which were passes with one run play being a qb scramble when a play broke down. In reality 3 of 4 plays were pass plays.
Our fourth touchdown drive had 5 plays, 3 of which were passes. Again, one run was a Rodgers scramble on a busted play so basically 4 of 5 plays were designed pass plays.
That's 3 of the 4 drives having more called pass plays then run plays.
http://www.nfl.com/gamecenter/2010120506/2010/REG13/49ers@packers#tab:analyze/analyze-channels:cat-post-playbyplay
macbob wrote:
Your analysis is good, but your quoting distorted my actual comment, which was:
"So, in the first half, we had the ball 6 times, scored 2 TD, and the other 4 series ALL ended with 3 PASSES. And on the TD drives, we were running the ball AT LEAST 50% of the plays."
My comment applied to the two TD drives in the first half, when we ran the ball 6 times and passed 5 times.
Let me put it another way: the ONLY drives in the first half that we scored on or even made a first down on were drives where we ran running plays. You can make it out however you want that the execution sucked on the other drives, but for whatever reason, on drives where we were running the ball we moved the ball. When we were pass-only, we didnt.
My thoughts (over-simplistically put) are that a better running game makes our passing game and our entire offense better.
Let me put it another way: on defense, do you play the same defense every play? Do you blitz the quarterback every play? No. Because if you show tendencies like that on defense, the other team will exploit them. Its the same concept on offense. You have to vary things up to keep the defenses off balance so that when you run that play action Jennings will be open deep.
It is such a basic concept, I really didnt expect it to be controversial. Ive been surprised at the vehemence of the wasted plays with a run crowd.