Pack93z
8 years ago

FINALLY!! 😉


Okay folks, we gonna get this shit rolling now.

Originally Posted by: Zero2Cool 



I assume the standard free year subscription to Packershome is on the line here for thy winner.... correct.

Or upgraded Gold Package... Back Alley included. 😉
"The oranges are dry; the apples are mealy; and the papayas... I don't know what's going on with the papayas!"
Zero2Cool
8 years ago

I assume the standard free year subscription to Packershome is on the line here for thy winner.... correct.

Originally Posted by: Pack93z 



Your ass is having to pay an addition 50.3% for delaying the show! lol





OKAY EVERYONE ... Go to the original post and click on the RULES and SCORING links and offer up suggestions for tweaks. Because I swear, if any of you start bitching mid-season I will hunt you down and slap you with dirty fishes in your face! 😃
UserPostedImage
macbob
8 years ago
[quote=Zero2Cool;352719]Your ass is having to pay an addition 50.3% for delaying the show! lol

Glad I wasn't last... whew...

Zero2Cool
8 years ago
Note, check waivers rules.
UserPostedImage
Zero2Cool
8 years ago
************ draft day is approaching *************

I assume since no one has offered and tweaks or suggestions that everything is all good to go?
UserPostedImage
DoddPower
8 years ago
Just some quick thoughts. I've been sooo busy!!

-0.5 PPR
-Eliminate or reduce some of the huge bonuses for things such as: 4 points for passing/receiving/rushing TD over 80 yards, 2 extra points for passing completions over 25 (that's almost always going to happen), and other random default fleaflicker bonuses. They can make players scores explode to unbelievable amounts. It's fine to have some bonuses, bu, 1 extra point for each should be plenty, imo.
-I like 0.1 points per rush attempt, but I know I'm in the minority there and don't care either way.
-Change waivers to unlock recently added.
-Didn't we have a problem with maximum number of RBs/WRs we could have last year? Maybe something was set to five. It looks like both are set to six now, so that's good.
-Do we want to allow IR for players that are doubtful? I don't care either way, it's probably fine as it is.
-Probably should enforce roster minimums, just in case someone does anything weird. But I doubt that would be an issues either way. Everyone is going to at least have two rbs/wrs, right?
-I see there are no vetoes for trades. I don't really care, but just thought I'd throw it out there. The veto system is kind of cool, but I'm not really sure where I stand on the issue.

Think that's about all I can think of for now!
Zero2Cool
8 years ago
1- I tried this and the world ended.
2- The bonuses are common throughout other sites. I think this was mimic'd from FanDuel
3- I don't like a running back getting fractional points for a simple carry
4- No, bad idea. Please explain why it's a good idea.
5- Okay.
6- I don't think so. IR means they are out, right? I understood it as that.
7- I think roster minimum is enforced
8- I don't like the trade veto because some people veto just to be turds. If the parties agree, why shouldn't it go through?

Just some quick thoughts. I've been sooo busy!!

[list=1]

  • -0.5 PPR
  • -Eliminate or reduce some of the huge bonuses for things such as: 4 points for passing/receiving/rushing TD over 80 yards, 2 extra points for passing completions over 25 (that's almost always going to happen), and other random default fleaflicker bonuses. They can make players scores explode to unbelievable amounts. It's fine to have some bonuses, bu, 1 extra point for each should be plenty, imo.
  • -I like 0.1 points per rush attempt, but I know I'm in the minority there and don't care either way.
  • -Change waivers to unlock recently added.
  • -Didn't we have a problem with maximum number of RBs/WRs we could have last year? Maybe something was set to five. It looks like both are set to six now, so that's good.
  • -Do we want to allow IR for players that are doubtful? I don't care either way, it's probably fine as it is.
  • -Probably should enforce roster minimums, just in case someone does anything weird. But I doubt that would be an issues either way. Everyone is going to at least have two rbs/wrs, right?
  • -I see there are no vetoes for trades. I don't really care, but just thought I'd throw it out there. The veto system is kind of cool, but I'm not really sure where I stand on the issue.[/list]

  • Think that's about all I can think of for now!

    Originally Posted by: DoddPower 




    UserPostedImage
    Smokey
    8 years ago
    This is exactly why I started a fantasy league 4 years ago. I got feed up with the rules changes that benefited only a few . Instead, our Standard ESPN rules don't change and no members have ever protested about the league's rules.

    This post is not intended to sway any from joining/leaving your league, I just want it known that there is an alternative to this forums "Official" fantasy league. I don't expect this post will be appreciated by some, but others may well see it's point, even if they refrain from saying so .

    [cheers]

    UserPostedImage
    DoddPower
    8 years ago

    1- I tried this and the world ended.
    2- The bonuses are common throughout other sites. I think this was mimic'd from FanDuel
    3- I don't like a running back getting fractional points for a simple carry
    4- No, bad idea. Please explain why it's a good idea.
    5- Okay.
    6- I don't think so. IR means they are out, right? I understood it as that.
    7- I think roster minimum is enforced
    8- I don't like the trade veto because some people veto just to be turds. If the parties agree, why shouldn't it go through?



    Originally Posted by: Zero2Cool 



    Just because the bonuses are used in a few leagues doesn't mean it's a good idea. As I said, some type of bonuses are fine, but 1ish point should be plenty for those achievements, not 2-4. It really over-inflates too many of the scores, imo, which completely changes the outcomes of many games.

    Re:

    1) I don't remember the world ending. You initiated it, a few people complained, and you caved. I'm not going to cry either way, but I think it's a nice element, but do agree that a full point is too much.
    4) Because situations and rosters change (injuries, etc. It's nice to have the flexibility).
    5) Somewhere on the league page it said roster minimums are not enforced, but I don't think it will be an issue either way. We're all going to have the minimum amount of rbs/wrs.
    8) If the veto option doesn't exist, there still needs to be some time of review by the commish. Sometimes people agree to stupid things that ultimately bring down the quality of the league. Some more seasoned veterans can take advantage of others who aren't as experienced or just don't care. There has to be some type of QAQC.
    macbob
    8 years ago
    Z2C- I had made some comments 9 months ago (while they were still fresh in my memory) over on Fleaflicker. I'm repeating them here as requested:

    - Why is there a yardage bonus for receiving yards (1 extra point when total Receiving Yards is greater than or equal to 150) but not for Passing or Rushing yardage?

    We should either have one for Passing (1 extra point when total Passing Yards is greater than or equal to 300??? 350???) & Rushing (1 extra point when total Rushing Yards is greater than or equal to 100??? 125???) also, or get rid of the receiving yardage bonus.

    - I would eliminate the yardage bonus for KO returns & Punt returns (1 pt over 200 & 1 pt over 150, respectively). The KO return one may result just because your team is giving up tons of scores and have nothing to do with how well you are doing. I think the 1 pt for every 20 KO return yds and 15 Punt return yards is sufficient reward in those categories.

    - Forcing a fumble and recovering it gets your team 3 pts (2 pts forced fumble, 1 pt fumble recovery) but an interception only gets your team 2 pts. I recommend dropping the forced fumble to 1 pt instead of 2 pts. That way a fumble recovery gets the same 2 pts that an interception does and aligns it with the offensive penalty for fumbling (-1 for a fumble, -1 for a fumble lost).
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